Crash Bandicoot N. Sane Trilogy | Preview

We’re only a week away from the release of the anticipated Crash Bandicoot N. Sane Trilogy, an essential ground-up remake of the original Naughty Dog trilogy exclusively for the PlayStation 4. Like many gamers who first acquired a PlayStation in the 90s, I grew up with Crash Bandicoot, and it became a pretty important part of my childhood in the moments where I really fell in love with gaming. The N. Sane Trilogy aims to recapture those nostalgic feelings again but with a shinier coat of paint and hopefully better voice acting.

Each game from the Naughty Dog holy trinity of the crazed marsupial, Crash Bandicoot, Crash Bandicoot 2: Cortex Strikes Back, and Crash Bandicoot 3: Warped, are all part of the remade package here. First thought to be a simple remastered edition of the games, when the first trailer dropped, many were quite surprised to see that everything had been revamped. Given what Shawn Layden had said during the Sony E3 2016 conference (and let’s be real here, this is Shawn Layden we’re talking about so anything he says about Crash, we take with a grain of salt), the games would be rebuilt by Activision in time for the summer 2017 release. Crash will ideally return to the locations we’ve seen him in before, from the jungles and rolling boulders of the first game to the time-hopping and global misadventures in 2 and 3.

However, that’s not to say the game will be entirely void of any new ideas or concepts. For the first time, we will take control of Crash’s younger sister, Coco, across all three games who pretty much teeters on the sanity fence as much as her deranged sibling. She possesses much of the abilities as Crash, such as the spin and dive bomb, but also seems to be much more agile in the platforming sections. She’s able to leap with a little more precision from what we’ve seen during the extensive gameplay trailers shown.

The most important aspects to talk about regarding the N. Sane Trilogy lies in the technicality. From what we’ve collectively seen over the months in gameplay and cutscenes, Activision have done a spectacular job at not only recapturing the same feel and tone of Naughty Dog’s original, but also smoothening over the little creases and annoyances of the past games (which were all excellent but not without flaws). Whether an autosave system is implemented in the first game or not remains to be seen, but it will be a divisive inclusion given the more hardcore Crash fans who might feel it takes away a bit of the satisfaction from completing levels and earning your save. However, this is also the new century and autosave is a forgiving bastard who always helps us when we least expect it.

PlayStation’s first true mascot is making a comeback that should resonate with many hardcore fans of the original PlayStation trilogy and also link it into new audiences. What I want more than anything is for Crash to once again become relevant within the mainstream gaming conscience as it would also be the best entry point for many young gamers who feel perhaps Nintendo is milking Mario just a tad bit too much.

Crash Bandicoot N. Sane Trilogy is coming exclusively to PlayStation 4 on June 30, 2017. Check out the gameplay trailer below:


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